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SB:A Base-Sculpt WIP2 by echerry93 SB:A Base-Sculpt WIP2 by echerry93
I was going to just update my previous thing, but just decided whatevs >_>.
I didn't plan on ever going back to this but I did, so I just may go
farther and possibly for the first time, finish a 3d model.

This is my second WIP image post of me trying to make Wonder Woman from Superman/Batman: Apocalypse.

Reference image is from :iconsamliu:~samliu, I don't know if he's a member of DC.
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:iconschwarzeeis:
schwarzeeis Featured By Owner Mar 4, 2012  Hobbyist Digital Artist
best of luck,looking good already.
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:iconashgutz:
AshGUTZ Featured By Owner Jan 30, 2012   Digital Artist
Can't wait to do this one day. x
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:iconecherry93:
echerry93 Featured By Owner Jan 30, 2012   Digital Artist
With sculptris, you could start today. All you'd need to know with it is where you want to pull on an object and where to add a line on it or whatever, you wouldn't need to know anything about the topology issue that surrounds the process of 3d models until you actually wanted to use it for say multiple renders or animation.

(you could also take a look at Blender and Zbrush, but Zbrush kills your pockets)
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:iconashgutz:
AshGUTZ Featured By Owner Jan 31, 2012   Digital Artist
Thank you for replying to my comment, it's so great seeing another artist happy to pass on knowledge! I actually have Blender AND Zbrush! I've messed around a little in both.. and I've definitely gotten better with using them. I suppose now it's about getting templates to work from drawn up. The whole top/front/side view sketches for basing my sculpts from, I know I'm passionate about woman faces.
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:iconecherry93:
echerry93 Featured By Owner Feb 1, 2012   Digital Artist
I don't know what you mean. You mean like....a reference image to model a base, or like an already made base mesh that is found in a lot of places for you to sculpt on?
Eof [link] gave a model of his female(s-ish) and he also has a lot of good pictures of his sculpts :).
I have an odd set of 151-fem/649-male reference images that no one seemed to upload all of at any website but are still useful(they're a set of biographies of characters from a comics-universe) and then I have an additional set of some more other references.

You only really need a front/side image just to get down the proportion and minor detail so you can sculpt in some extra details/etc, unless you're only going to sculpt in some minor details.

Anthony Ward [link] [link] is a good example of why I probably shouldn't keep trying to sculpt when I don't really want too much detail from my models and I could use Subdivision-surfaces...

[ignore me though, I'm stuck on this decision because when I sculpt, I tend to make some terrible choices in the direction I should go but I can get the basic shape down without reference better; while when I can get good shaping from the limited vertices and subdivision-surfaces, but I can't get the shape down right without reference and I tend to make terrible topology choices either way]

If you have Zbrush 4r2 then you could use dynamesh for extending a model, but sculptris would be better for that part because zbrush adds too many polygons all over the mesh but unfortunately it's harder to model certain things in sculptris because it's forced perspective view.....then again with GoZ-Sculptris, you could quickly fix some minor things......but sculptris sucks on symetry.

I'm rambling about my own problems now, I'm gonna stop that now; in case you didn't already know, someone made a GoZ port for blender so you could use that for them if you wanted....
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:iconashgutz:
AshGUTZ Featured By Owner Feb 9, 2012   Digital Artist
I read your whole rant and I appreciate it in full. I don't know how to respond because I know so little about the subject. I'm very interested in doll designs so I guess I'm wanting templates with a majority of simply polygons down so I can work with texture wrapping on them.
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:iconecherry93:
echerry93 Featured By Owner Feb 10, 2012   Digital Artist
You're talking about painting models, I'm only trying to learn modeling/sculpting and I have a small/basic knowledge of rigging/animating/textures. I only know how to paint by making a simple color then constantly add a darker color at some areas I kind of tried that with a wip thing I posted a few days ago, but I think I would much prefer to bake an ambient occlusion map and then give it colors and maybe then change some shaded colors.


Anyway, this [link] and this [link] are examples of base meshes that you download. I don't know much about those doll things, but when it's actually a base mesh and not a pre-made model you have to add the muscle details/hair/cloth/etc on your own, and they usually come with uv layout/texture wrapping already made.

Now for almost no reason, you should go watch ALL of MTON1109's [link] (except for the ones before and after the modeling/animation videos) and zbro365's [link] videos (immediately).

And once you're done watching each and every one of their videos from start to finish while listening to the great music they included in almost all of their videos, then google "base mesh" and you'll find some stuff you may be interested in; the Autodesk Mudbox Community link has some base meshes you could use for free and the other links may also be of use to you.
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:iconromero1718:
romero1718 Featured By Owner Sep 5, 2011
Nice progress. I can't wait until it's finished!
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